AI Insights · Timothy · January 2023
Top 5 Casual Games in Sweden Q4 2022: Performance Overview
Discover the performance trends of the top 5 casual games in Sweden for Q4 2022, based on data from Sensor Tower.
In the fourth quarter of 2022, the top 5 casual games in Sweden exhibited diverse performance trends across downloads, revenue, and active users. Here’s an overview of their performance based on data from Sensor Tower.
MADFUT 23 saw its weekly downloads peak at around 54K in mid-October, followed by a gradual decline, ending the quarter with approximately 2.9K downloads. The game also experienced a notable increase in weekly active users, peaking at 56K in late October, before slowly decreasing to about 20K by the end of December.
Kahoot! Play & Create Quizzes demonstrated a strong upward trend in both downloads and active users. Weekly downloads surged from around 6K at the beginning of the quarter to 15K in mid-December. Active users followed a similar trajectory, rising from approximately 32K to 57K. Additionally, the weekly revenue showed a steady increase, peaking at approximately $3.8K in the final week of December.
Gardenscapes had a consistent performance with a significant rise in weekly downloads, reaching around 14K by the end of December. The game’s active users also increased steadily from 35K to nearly 50K. Revenue-wise, Gardenscapes saw a peak of approximately $61K in the last week of December, reflecting strong monetization efforts.
Woodoku - Wood Block Puzzles maintained a consistent level of active users throughout the quarter, ranging from 59K to 66K. Downloads showed a slight increase towards the end of the quarter, peaking at around 7.4K in the last week of December. Revenue remained negligible for most of the quarter.
Chess - Play & Learn experienced a remarkable increase in both downloads and active users. Weekly downloads soared from around 2.7K at the beginning of the quarter to approximately 14K by the end. Active users also saw a significant rise, starting at 44K and reaching nearly 79K by the last week of December. The game’s weekly revenue peaked at about $11K in the final week of the quarter.
For more detailed insights and data, visit Sensor Tower.